Phantom Doctrine: Declassified

The phrase “Cold War Xcom” has been thrown around a lot for Phantom Doctrine and having spent (at the time of writing) 16 hours and 55 minutes in the murky depths of Phantom Doctrine, I have to really say: I don’t think this is a fair comparison.

Divinity: Making the Arcane Magical

The first entry into the Divinity: Original Sin was released on the 30h of June 2014. It was with this entry that developers Larian Studio brought a new way of approaching magic in RPG’s into the light: by making it both an environmental and direct hazard to their Players and NPCs.

Echo: Forget What You Know

In September of last year, a game called ‘Echo’ was released, the best way for me to explain Echo is that it’s a surrealistic sci-fi stealth game about adapting and outsmarting an enemy that is always observing and learning from every action you take.

The Nemesis System

The Nemesis System was a major feature in 2014’s Shadow Of Mordor and was touted as being a system where the Artifical Intelligence in the game could ‘remember’ both the deaths of the Player and the Orks.

EA, E3 & Anthem

Well it’s that time of year once again and as it tends to do, E3 opened with EA’s conference, featuring their regular headline titles such as Madden NFL, Battlefield & Fifa… However, I’m not writing this article to focus on them, instead, I’m writing this to express my thoughts and personal opinion about the demonstration of Bioware’s newest title: Anthem