Development Diary: Delayed Updates & Dilemmas

I’m going, to be honest, here, it’s been a long time since I wrote something, anything, about this project. It’s been even longer since I wrote anything for my website and as such I owe anybody interested in keeping up with the Upliftment project a reason for this.

Over the past couple of months there have been multiple events regarding my current housing and some regarding employment, I’ve been trying (and failing, repeatedly) to find paid work where I live, but the matter of fact is that I’ve just not found anything, that, or I’m not trying hard enough. I don’t know anymore, admittedly. It’s pretty hard to find the motivation to work on something as difficult as building a game while you’re struggling to make any sort of money, or trying to contain a Damp problem in your house.

Regarding Upliftment itself: I’ve been struggling to continue working on this project, as I don’t enjoy programming anymore, I lost my sense of enjoyment in coding roughly one or two years ago, but I was already halfway through my bachelors that I just went to graduate and then decided to “see where I end up from there”, but the matter of fact is, graduation was about six months ago now and I’ve ended up nowhere. I can’t keep an interest in programming, I have no money to pay a programmer and my life is, simply put: a bit fucked right now.

Right now, from where I’m sitting I have two choices:

  • Scrap the Game and write it as a book/novel instead
  • Cut out the Dungeon Crawling aspects and replace them with a more traditional CYOA system.

I’m honestly right now considering the first option, I’ve always enjoyed narrative more than I have programming – that’s not to say I’m giving up on working in games, I have full intentions of working on games, even if it kills me, but right now, I feel like a novel could be the better route, though I’m still entirely uncertain.

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