The past week has been a rather hectic one for the development of Upliftment, as I had been gifted* a copy of the Humble Unity Bundle, which came with a number of courses targeting the Unity Engine.
Upliftment is a Sci-Fi Choose Your Own Adventure game I am currently developing in the Twine engine, with the collaboration of the artist Drooms.
I accepted a challenge and now this exists. Blame Paul Kilduff, who is releasing their next game in a weeks time. You should go check it out, it’s called “Frozen Synapse 2” and that’s about all I know of it.
A personal opinoin on the Cyberpunk genre & its similarities to reality.
The phrase “Cold War Xcom” has been thrown around a lot for Phantom Doctrine and having spent (at the time of writing) 16 hours and 55 minutes in the murky depths of Phantom Doctrine, I have to really say: I don’t think this is a fair comparison.
The first entry into the Divinity: Original Sin was released on the 30h of June 2014. It was with this entry that developers Larian Studio brought a new way of approaching magic in RPG’s into the light: by making it both an environmental and direct hazard to their Players and NPCs.
In September of last year, a game called ‘Echo’ was released, the best way for me to explain Echo is that it’s a surrealistic sci-fi stealth game about adapting and outsmarting an enemy that is always observing and learning from every action you take.