Phantom Doctrine: Declassified

The phrase “Cold War Xcom” has been thrown around a lot for Phantom Doctrine and having spent (at the time of writing) 16 hours and 55 minutes in the murky depths of Phantom Doctrine, I have to really say: I don’t think this is a fair comparison.

Divinity: Making the Arcane Magical

The first entry into the Divinity: Original Sin was released on the 30h of June 2014. It was with this entry that developers Larian Studio brought a new way of approaching magic in RPG’s into the light: by making it both an environmental and direct hazard to their Players and NPCs.

Echo: Forget What You Know

In September of last year, a game called ‘Echo’ was released, the best way for me to explain Echo is that it’s a surrealistic sci-fi stealth game about adapting and outsmarting an enemy that is always observing and learning from every action you take.